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I'm Vid, a senior technical artist who thrives at the intersection of art and engineering. My expertise lies in game engines (mostly Unreal and Godot) where I have built gameplay systems in cpp, visual effects, and asset pipelines.

 

At Applied Intuition, I've led development of in-vehicle visualization projects that rendered live self-driving data into high-performance, interactive Unreal applications. I also built procedural asset pipelines and shaders used in large-scale simulation environments, enabling customers to rapidly prototype and test complex scenarios.
 

Having owned everything from rendering optimization to gameplay systems and art workflows, I bring the versatility of a full-stack developer with the sensibility of a technical artist. My focus is on delivering real-time visuals that are both technically robust and visually compelling—whether for simulation, interactive applications, or game production.

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