Hi there—thanks for stopping by!
I’m a senior technical artist with a passion for building real-time systems and visual experiences using game engines. While my title says “technical artist,” I jokingly refer to myself as a “full-stack game developer” because I love diving into gameplay systems, VFX, and complex materials—and occasionally modeling and texturing (though let’s be honest, no one’s hiring me for that).
My career kicked off at Blue Dendrites, a small studio where I worked on mobile and desktop games and developed a hands-free VR locomotion system for Unreal Engine (more on that here).
From there, I joined Applied Intuition, where I spent three years working on real-time sensor simulation. I collaborated with an incredibly technical team—physicists, engineers, and more—who pushed me to write cleaner, more robust code. Along the way, I led POCs, worked directly with customers, and delivered features that met real-world demands (breakdown here).
In my fourth year, I transitioned into leading a project that visualized live ADAS data from self-driving vehicles. This exposed me to a broader automotive ecosystem, where I got to work alongside embedded and perception engineers, to help bring autonomy to life (read more here).
Whether it's prototyping features, optimizing performance, or building beautiful and intuitive tools, I enjoy solving hard problems—and making them look good in real time.