top of page

Hello there, thanks for visiting my site!

A little about me...

I am a technical artist but tongue in cheek call myself a "full-stack game developer"... Mainly because I love working on gameplay systems, vfx, as well as authoring complex materials... From time to time I will even model/texture but dear lord do I know nobody is going to pay me for it! Thankfully during my time working in the industry I have been given the opportunity to learn and practice all these skills.

After graduating I worked for a small studio Blue Dendrites where I aided in development of their mobile and desktop games, but spent majority of my time creating a hand free VR locomotion system for Unreal developers which I dive into detail in my break down here.

About a year or so after that I ended up at a startup called Applied Intuition where I spent the first 3 years working on their sensor simulation product. This was a incredibly memorable experience for me as I was lucky enough to work with a very technical team of folks from physicists to stellar engineers who instilled a great deal of rigor into my coding abilities. This role let me work on really interesting problems that I dive into greater detail here, but it also let me develop a great deal of other skills like leading POC's, managing customer expectations and ensuring that my features would accurately address our clients problems. Both the technical and non-technical work was incredibly gratifying for me!

In my fourth year at Applied I was then given an opportunity to lead a project that would visualize live ADAS data from a self driving car. This introduced me to a completely new world of automotive that I was never familiar with, I found myself amongst embedded engineers, computer vision folks, as well as people from many other background all who worked together to get a self driving car working. You can read more about my time working on this project here!

bottom of page